Kids these days just don’t get thrilled by tiny projectors the way they used to. Disney Research is hoping to address the problem with its new SideBySide prototype, a pico projector that interacts with images projected nearby. The device outputs both visible and infrared light, while a built-in sensor detects the latter, allowing it to react to the image. The team showed off a handful of applications for the technology, including a few games, drag and drop file sharing and the ability to change perspectives on a 3D model. Non-interactive video after the jump.
Continue reading SideBySide makes tiny projectors fun again (video)
SideBySide makes tiny projectors fun again (video) originally appeared on Engadget on Mon, 17 Oct 2011 13:05:00 EDT. Please see our terms for use of feeds.
, device outputs
, disney research
NVIDIA’s 3D Vision
is impressive and all, but one trade-off you’ll have to accept when you put on those active shutter glasses is a markedly dimmer field of view than what you’d get if you settled for plain-Jane 2D gaming. Well, the outfit just unveiled the second generation of the technology — appropriately named 3D Vision 2 — and this go ’round it promises not to strain your vision quite so much. These shutter glasses have a lens that’s 20 percent larger, with NVIDIA’s new LightBoost technology promising — wait for it — a brighter view. As an added perk, the frames have been rejiggered to be lighter and more flexible so that you can comfortably wear headphones without pinching your lobes. As for the newest 3D Vision monitors and laptops, those panels promise reduced ghosting, as well as 120GHz 2D gaming. In tandem with today’s announcement, NVIDIA announced that a trio of products — the Toshiba Qosmio X770 / 775
, Toshiba Satellite P770 / P775
and ASUS’s 27-inch VG278H
1080p monitor — will support now 3D Vision 2. If a new rig’s not in the cards, the company also assures us that these glasses will be backward compatible with older 3D Vision panels. Look for them this month in the form of either standalone frames ($99) or as part of a $149 kit. All those details and more in the PR tucked after the break.
Continue reading NVIDIA intros 3D Vision 2 glasses with brighter field of view, comfier design
NVIDIA intros 3D Vision 2 glasses with brighter field of view, comfier design originally appeared on Engadget on Fri, 14 Oct 2011 21:30:00 EDT. Please see our terms for use of feeds.
Tags: 3d games
, nvidia 3d vision
We’re getting reports today that Dennis Ritchie, the man who created the C programming language and spearheaded the development of Unix, has died at the age of 70. The sad news was first reported by Rob Pike, a Google engineer and former colleague of Ritchie’s, who confirmed via Google+ that the computer scientist passed away over the weekend, after a long battle with an unspecified illness. Ritchie’s illustrious career began in 1967, when he joined Bell Labs just one year before receiving a PhD in physics from Harvard University. It didn’t take long, however, for the Bronxville, NY native to have a major impact upon computer science. In 1969, he helped develop the Unix operating system alongside Ken Thompson, Brian Kernighan and other Bell colleagues. At around the same time, he began laying the groundwork for what would become the C programming language — a framework he and co-author Thompson would later explain in their seminal 1978 book, The C Programming Language. Ritchie went on to earn several awards on the strength of these accomplishments, including the Turing Award in 1983, election to the National Academy of Engineering in 1988, and the National Medal of Technology in 1999. The precise circumstances surrounding his death are unclear at the moment, though news of his passing has already elicited an outpouring of tributes and remembrance for the man known to many as dmr (his e-mail address at Bell Labs). “He was a quiet and mostly private man,” Pike wrote his brief post, “but he was also my friend, colleague, and collaborator, and the world has lost a truly great mind.”
Dennis Ritchie, pioneer of C programming language and Unix, reported dead at age 70 originally appeared on Engadget on Thu, 13 Oct 2011 09:45:00 EDT. Please see our terms for use of feeds.
, bell labs
, dennis ritchie
, turing award
Monkey mind-controlled arm: It sounds like the name of an awesomely terrible sci-fi film or a fledgling grindcore group, but it’s a very real phenomenon, and one that could pay significant dividends for paraplegics everywhere. Neurobiology professor Miguel Nicolelis and his team of researchers at Duke University recently devised a method by which monkeys (and, perhaps one day, humans) can control a virtual arm using only their brains. It’s a concept similar to what DARPA has been pursuing with its mind-controlled “Luke” arm, with one important difference: Nicolelis’ system not only allows users to remotely execute motor functions, but provides them with near-instantaneous sensory feedback, as well. Most similar techniques use electrode implants to stimulate brain activity, but this can create confusion when a patient’s brain sends and receives signals to and from a prosthetic arm. Nicolelis circumvented this problem with a new interface that can read and transmit brain signals to an artificial limb, before switching to a receptive mode in just milliseconds.
After designing the technology, Nicolelis and his colleagues tested it on two, electrode-equipped rhesus monkeys. One set of electrodes was placed in the motor cortex of each animal, with the other implanted within their brains’ sensory regions. They then trained the monkeys to look at a three identical objects on a computer screen and to “touch” each object with a virtual arm, controlled by signals sent from the brain electrodes. Only one of the three objects had a so-called “virtual texture,” which, if selected with the on-screen arm, would send a sensory signal back to the monkey’s brain (while triggering a tasty squirt of fruit juice for the lucky contestant). The two rhesus species ended up passing the test with flying colors, resulting in a “proof of principle” that Nicolelis’ system can send tactile signals to the brain in almost real-time. The scientists have already developed a way for monkeys to control the arm wirelessly, and are now embedding their technology within a full-body, mind-controlled exoskeleton for paralyzed patients, as well. Of course, the technology still needs to be tested on actual humans, though Nicolelis seems confident that he and his team have already cleared the most difficult hurdle: “Since we cannot talk to the monkeys, I assume with human patients, it’s going to be much easier.”
Monkeys control virtual arm with their brains, may herald breakthrough for paraplegics originally appeared on Engadget on Thu, 06 Oct 2011 17:44:00 EDT. Please see our terms for use of feeds.
, duke university
We might not have chosen the above weird baby chick to pitch our autostereoscopic technology to the world, but at least it makes for some memorable imagery. The hatchling is a 3D image generated by projectors, overlayed on top of a real world object, which can be viewed by multiple people at multiple angles without the need for 3D glasses. Built-in sensors detect the viewer’s positions and adjust the viewing angle accordingly. Of course, this isn’t the first time we’ve seen this sort of technology — heck, this isn’t even the first time we’ve seen this sort of thing from Hitachi, but the company says it’s continually getting better, with a marked depth resolution improvement over a technology shown off this time last year at CEATEC. The company is looking to implement the technology for both digital signage and entertainment purposes, eventually revolutionizing the way the world looks at 3D baby chickens.
Hitachi glasses-free 3D technology lets you view weird chicken things from multiple angles originally appeared on Engadget on Fri, 30 Sep 2011 22:41:00 EDT. Please see our terms for use of feeds.
, glasses-free 3d
Leaving the confines of a Manhattan apartment, Lincoln Center has the uncanny ability to make one feel dwarfed. Home to the performing arts and haunt to New York City’s glitterati, the landmark received the IBM makeover as part of the company’s THINK exhibit — an interactive installation designed to weave the story of technology as it applies to the fabric of life, achievement and change.
The first thing that catches the eye is IBM’s sparkling 123-foot long, 12-foot high LCD wall lining a tunnel leading into the bowels of the NYC landmark. The “living” wall thrives off the surrounding environment, visualizing traffic patterns and analyzing corresponding air quality from nearby Broadway. It also shows the solar potential of every rooftop in the city, financial transactions and the amount of water leaking from the main aqueduct. As the event’s producer Lee Green simply put it, the idea behind the set up is to “delegate understanding” to “intrigue and inspire” even the least technologically-inclined.
Continue reading IBM’s THINK Exhibit invades NYC, aims to inspire (video)
IBM’s THINK Exhibit invades NYC, aims to inspire (video) originally appeared on Engadget on Fri, 30 Sep 2011 14:47:00 EDT. Please see our terms for use of feeds.
Contactless payments have been something of a curiosity in the credit card industry. MasterCard’s PayPass has been around for the better part of a decade, but merchants and banks alike seem hesitant to adopt the technology required to make the system work, and inconsistent implementation adds to the confusion — particularly for customers. Google’s new mobile phone-based Wallet service has the potential to transform the technology from its current status as a transaction turkey, to a future as a checkout champion. But will it work? We spent a week with a Wallet-enabled Nexus S 4G, using the device to pay whenever we encountered a MasterCard PayPass terminal. Unfortunately, that wasn’t often enough, limiting us to just a handful of transactions in the first week. Still, with Google just beginning to roll out the service and only a limited selection of launch partners ready to go, it’s impossible to deliver a complete verdict just yet. Jump past the break for an inside look at Google Wallet, including a video of the service in action, and a brief look at what the world of contactless payments may look like in the future.
Continue reading A week with Google Wallet (video)
A week with Google Wallet (video) originally appeared on Engadget on Mon, 19 Sep 2011 16:25:00 EDT. Please see our terms for use of feeds.
, near field communication
, samsung nexus s 4g
AT&T took to the stage to announce its LTE network will go live on Sunday, which means today’s the perfect day for its fiercest rival to one-up the news. Verizon’s director of network technology Praveen Atreya, dropped the rather unsurprising news that the next natural step in the company’s data evolution chain will be LTE-Advanced. Don’t get your hopes up so fast, though: Atreya says it’s still too early in the game to test the new tech or figure out its potential speeds (spoiler: they’ll be disgustingly fast), so we’re likely not going to see any widescale deployment for at least the next few years. Still, we’re always looking forward to the next best thing, so learning that Big Red is following Clearwire’s lead in adopting the technology is reassuring, to say the least.
Shocker: Verizon director admits to LTE-Advanced future originally appeared on Engadget on Thu, 15 Sep 2011 16:49:00 EDT. Please see our terms for use of feeds.
It’s like DayZipping, tailored for nerds. Nerdy Day Trips has just taken the wraps off of itself, launching a “slightly in development” website that aims to give jetsetting technologists a guide for their upcoming excursions. Put simply, users can navigate around the world and find published day trips that involve shockingly geeky things — you know, like a quick jaunt out to see Tokyo’s monumental Gundam statue or
The Robot Museum in Nagoya. As it stands, almost all of the recommendations are in the United Kingdom, but that’s not to say it’ll always be that way. The company’s already planning to improve searching, develop a mobile app, integrate a social networking aspect and showcase places to stay near said trips, and you can help expand the database by tossing in trips that you’ve already accomplished. As for us? We’ll have our endeavors to ESPN’s 3D haunts, Westone’s headquarters and Ferrari’s Italian lairs in there shortly.
Nerdy Day Trips guides traveling technophiles, could use your input originally appeared on Engadget on Tue, 13 Sep 2011 08:42:00 EDT. Please see our terms for use of feeds.
They’re some fairly bold claims, but a team of researchers at the University of Leeds say they’ve managed to develop a new type of polymer gel that could lead to batteries that are safer, cheaper to manufacture and more flexible than traditional lithium-ion batteries. That last detail could have some particularly interesting consequences, as the researchers say it allows for batteries that can “shaped and bent to fit the geometries of virtually any device.” What’s more, all of that apparently comes with no compromise in performance, and the team has already licensed the technology to Polystor Energy Corporation, which is now conducting trials to commercialize the battery cells. The only catch is that there’s not so much as a hint as to when such batteries might actually be available.
Leeds researchers tout gel-based batteries as better, safer and cheaper originally appeared on Engadget on Tue, 13 Sep 2011 01:08:00 EDT. Please see our terms for use of feeds.